Microsoft Flight Simulator[b] is an amateur flight simulator developed by Asobo Studio and published by Xbox Game Studios. It is an entry in the Microsoft Flight Simulator series which began in 1982, and was preceded by Microsoft Flight Simulator X in 2006. The game is a return of the series after 14 years, with development beginning six years prior to its release. It was released on August 18, 2020, for Windows, with a virtual reality (VR) version released in December of the same year as part of the free Sim 2 update. Microsoft Flight Simulator is the first game in the series to see a VR and console release, with it being released on the Xbox Series X and Series S on July 27, 2021.[4]
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As an amateur flight simulator, Microsoft Flight Simulator has a tutorial segment divided into sequences that allow players new to flight, or to the simulation, to learn the basic controls, the flight instruments, and other topics deemed essential for them to know before flying; it ends with a takeoff and landing test.[5] Throughout the tutorial, fictional pilot Captain Jess Molina assists players.[6][c] It offers landing challenges at some of the most famous and dangerous airports and the player is graded based on "how close to the center of the runway you land, how long it takes your plane to come to a full stop, and the touchdown's smoothness."[5] Another gameplay mode features three sight-seeing bush trips set in Nevada, Patagonia and the Balkans.[8]
Due to its complex amount of topographical, scenery and object data, Flight Simulator requires a certain speed of Internet connection for seamless gameplay. Windows Central states that a nimimum of 5 Mbit/s is required, with at least 20 Mbit/s recommended and 50 Mbit/s being ideal.[11] Flight Simulator has an offline mode, which uses the latest pre-cached data saved to the local hard drive.[12] Two caches exist, a rolling cache (controlled automatically by the simulator) and a manual cache (which can be set by the user). The rolling cache is written to when the user goes to flight mode, caching the local objects and scenery, and updates as the pilot flies around the virtual world. The user sets the manual cache locations and amount of detail to be stored, and the user can determine the storage sizes used in both methods - as well as turn them off if required.[8]
The addition of third-party aircraft and airports are also supported within the simulator, as are additions of other services. Virtual Air Traffic Simulation Network (VATSIM) and the International Virtual Aviation Organisation (IVAO) are examples of online flight-simulation networks supported within Flight Simulator since release[15][16] that allow pilots to talk to human air traffic controllers (instead of the AI ones) and to each other where there is no ATC coverage. These services add to the realism of flight simulators, and VATSIM was even used in 2008 to test proposed real-world changes to ATC before implementation.[17] Many of the third-party add-ons are repaints or exclusive liveries.[18] In addition, there are other add-ons (mods) for things such as recording flights, and a weather mod designed by Weather Preset Pro. The Microsoft team has said that they "welcome [all third party developers] onboard," and that they are "critically important".[19] To simplify things, an in-game marketplace was created on the game's website featuring a variety of third-party content.[20] This also includes the stock world updates, and some third-party mods such as A32NX by FlyByWire Simulations for the Airbus A320neo control systems.[21] The team is also committed to introducing new paid downloadable content (DLC) every "two or three months".[22]
Developer Asobo Studio scanned the interiors and exteriors of aircraft with a 3D scanner to create their realistic looks, polished with modeling and printing.[29] Textron Aviation also helped with the realism of the Cessna and Beechcraft aircraft.[30] There are also realistic physics and weather systems, and utilization of real-world weather data. For instance, if it is raining somewhere in real life, it can rain in-game. Individual clouds have their own behaviours and will impact aircraft performance depending on its location within the system.[31] Flight Simulator features a 600-kilometre (370 mi) draw distance and allows the player to see storms on the horizon, with lightning cracking inside the clouds.[32] Flight Simulator is the first flight simulator to enable worldwide visual flight rules (VFR), a feature not seen in contemporary flight simulators used by airlines to train and test pilots.[33]
Reviewers considered the graphics and realism of Flight Simulator as the reason it stands out,[106][112][130][131] with Tokarev Kirill of 80 LEVEL and Chad Sapieha of Common Sense Media describing its authenticity as unprecedented,[132][114] and other critics calling it an aesthetic feat within PC gaming.[133][134] It has also been said to be a one-of-a-kind masterpiece that appears once a generation, and is predicted to see everlasting legacy.[37] Despite some technical issues, Engadget's Devindra Hardawar found the VR version of the game realistic, to the extent that its visuals resonated with him.[57] Shacknews and VG247 described the game as revolutionary within the series, as it is the first entry to be used widely by those outside the aviation community.[110][113] Thus, many critics suggest that non-aviation lovers will also adore the game, especially due to its inherent futuristic sensation.[135][136] Mark Hachman of PC World also opines that the game allows for a free exploration of Earth, without worrying about contributing to climate change.[131] It has been labeled the best-looking video game of all time[137] as well as the best-looking flight simulator, albeit being disclaimed as a still-imperfect "work in progress".[135]
Initial criticism focused on the simulator's loading times. On Steam, the long in-game installation has frustrated many users, forcing them to exceed two hours of gameplay and lose the right to a refund. This resulted in a review bomb, several users demanding refunds and the game's rating dropping. However, Doug Lombardi, Vice President of Steam's owner Valve, says they have addressed this issue.[148] The download times had been either slow or stuck. Windows Central said such bugs are expected saying: "Just remember, it's launch day."[149] There were also reports that features exclusive to the Deluxe and Premium Deluxe version could not be loaded.[150] PCGamesN compared the problem to a delayed flight: although it may irritate passengers at first, the result will do otherwise.[109]
Next door Spadaro Airport covers an area of 50 acres with one runway designated 18/36 with an asphalt surface measuring 2,400 by 25 feet (732 x 8 m). The original owner Bart Spadaro died October 5, 2013, at which time his daughter Susan Spadaro assumed control of the airport. Since then the aviation services such as aircraft maintenance, aircraft repair, aircraft inspections, aircraft rentals, flight instruction, sightseeing, etc. have all gone into decline and are now mostly all closed down. Skydiving operations continue at the airport and are provided by an independent operator. 2ff7e9595c
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