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These earbuds can be controlled with a smile: A review of the innovative technology



Still, we think that most people will find these to be perfectly fine. We had five of our coworkers try them out for an hour or two each and they all found them to be acceptable earbuds. If you know you hate earbuds these certainly won't change your mind, but for most people they'll get the job done.


To get started, we first had to pair these. We tested them with a OnePlus 5, iPhone 7 Plus and a MacBook Air. The first time pairing requires you to just turn them on. Subsequent pairings require you to press and hold both volume buttons, which is unconventional. The status LED is annoyingly on the other side of the controls and not easy to see. NFC would have made this process a lot easier but then again, this is a fairly inexpensive pair of wireless earphones.




These earbuds can be controlled with a smile




First in class and comfort, Smile Jamaica combines FSC Certified Wood and recyclable aluminum housings to create an iconic Marley earbuds that are available in a bounty of colors. The noise-isolating design and 9mm dynamic driver deliver rich and full sound that brings you straight to the source. Go ahead, smile for me, Jamaica.


Bose QuietComfort Earbuds achieve high standards of audio performance at every volume level. A combination of technologies makes this possible. A patented acoustic port design combined with premium, high-efficiency drivers ensures immersive sound and deep lows from a small acoustic package. Volume-optimized Active EQ enhances clarity throughout the entire spectrum of sound for lifelike audio reproduction. And a low noise floor reduces the electronic hiss commonly heard in other noise-reduction earbuds.


Yes. The Bose Music app makes controlling the earbuds and switching between multiple Bluetooth devices easier than ever with a graphical interface. It also allows you to personalize your QuietComfort Earbuds and access software updates and new features in the future.


For a more thorough cleaning, remove the eartips from the earbud, then rinse with water and a mild detergent. Allow the eartips to dry completely before reattaching them to the earbuds. The eartips should be resistant to dirt or the effects of UV radiation, which typically cause some color change. With normal use, the appearance of the tips should remain unchanged through years of use.


Dominance smiles are used to signify status and manage social hierarchies. They dispense with the symmetry, pairing a bit of lopsided sneer with the raised brows and lifted cheeks typically associated with expressing enjoyment.


Rychlowska and collaborators are already digging into the way affiliative and dominance smiles can shift the outcome of games and negotiations. Niedenthal is working with surgeons who repair and reconstruct facial bones and muscles.


With a dust- and water-resistance rating of IPX7, the EarFun Free 2S set can definitely handle rain. IPX7 means you can leave the rated device in 1 meter of water for 30 minutes with no adverse effects. The rating applies only to clear water, however, so rinse any salt water, sweat, or dust off the Free 2S earbuds after exposure, and be sure to allow the earbuds to dry thoroughly before placing them back in the case. Should anything go wrong, EarFun covers the Free 2S pair with an 18-month warranty.


EarFun Air: These true wireless earbuds have small stems similar to the AirPods Pro design. Our testers who generally choose large ear tips had trouble getting a seal because the short stem prevented the earbuds from seating deeply enough into the ear canal. When the pieces were properly fitted, the sound quality was quite good for the price, with just a little too much energy in the consonant and cymbal range of high frequencies, which could make high-hat hits sound tinny. We also missed having a track-reverse control.


iFrogz Impulse Duo: Despite our attempts to use various tips, the odd shape of these earbuds created an unstable fit for our testers. The problem may have affected the sound quality, as we thought this pair sounded cheap, with tinny highs and dull lows.


KZ ZS1054003 Pro: Though the metal earbuds feel substantial, their weight pulls the earbuds down, which could pose a problem for people with smaller and larger ears. While our testers appreciated that this pair had some oomph in the bass frequencies, we were less happy with how bloated the bass notes were and how piercing the highs were. In order to get adequate loudness in the mids, the highs are so loud that it becomes uncomfortable, which makes female vocals sound shrill.


Mackie CR-Buds+: We were surprised that a company as well-respected as Mackie would release these earbuds. Though we like the three-button remote and mic, the overall build feels plasticky and cheap for the price, and the sound is a harsh, coarse mess.


Google Assistant is the smart assistant from Google, and it provides help on the go. You can control various functions with your voice via the microphone of your Sony earbuds, without taking your phone out of your pocket. You can enable the assistant and ask anything. Ask it to play a playlist, what the distance to your house is, and much more.


Download the Sony Headphones Connect app and pair the earbuds with the app. In the app, go to 'System' and tap the gearwheel next to the 'Change touch sensor function' button. Then, tap 'Set up your Google Assistant' and follow the instructions on the screen.


One study that did compare the effects of smiling behavior between agents and avatars found that while smiling agents received more positive evaluations than non-smiling agents, smiling behavior ironically led to more negative evaluations when participants were told that they were communicating with a real person [32]. These results are surprising considering the wealth of literature that point to the positive outcomes of smiles. While it is likely that there is more than one explanation for this unexpected finding, the authors suggest that one reason for these results was the limited technology at the time [32], wherein the experimenter activated a pre-programmed smile by pressing a button. The level of realism provided by such a smile may not have been sufficient for the relatively higher thresholds of behavioral realism people have for actual humans compared to computerized agents.


In contrast, only the coefficient value that represented the extent to which a mouth was open was used to update the avatar in the mouth open-close condition. To allow for a fair comparison across the three avatars, the avatar in the mouth open-close only condition was designed to exhibit a slight smile. The different avatar representations of these conditions is available in Fig 1.


Participants in the enhanced smile condition reported feeling more positive affect compared to the normal smile condition (M = 2.95, SD = .63 vs. M = 2.57, SD = .81, β = .22, p


All simple correlations among dependent variables are included in Table 2. Correlation analyses showed that the time spent on the avatar-mediated platform was positively correlated with partner attraction (r = .31, p


The present study found that participants who interacted with each other using avatars that enhanced their actual smiles felt more positive affect and a greater sense of being present with their partner (i.e., social presence). Furthermore, when asked to describe their experience using the avatar-networking platform, participants were more likely to use a greater proportion of positive words when they had been assigned to the enhanced smile condition, compared to the other conditions. Another important aspect to note is that the overwhelming majority of the participants were not aware of the smile manipulation.


Surprisingly, the normal smile condition did not yield additional benefits over the mouth open-close only condition. While we entertained the possibility that the increased realism of avatars with facial expressions that reflected facial motion tracking data would lead to positive communication outcomes, this was not the case. There are two possible explanations for this finding: first, because the avatar was not very high in terms of photographic realism (see Fig 2), participants may not have needed realistic facial expressions for a better communication experience. Studies suggest that avatars yield the most positive effects when the level of visual realism is congruent with the level of behavioral realism [58]. Second, it is possible that the nonverbal cues provided by the voice and up-and-down mouth movements may have been sufficient for simple interpersonal tasks (e.g., 20 Questions Game) between partners who were not required to see each other again. Previous research that compares audio and video conferencing also shows that adding video does not necessarily improve the communication experience [59]. 2ff7e9595c


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